(typical examples, Galaxian starfield and the PC-FX VDPs) In reality a system doesn't have a fixed horizontal resolution, some even mix 'resolutions' between layers because different chips can output at different rates. This is a problem with shaders that assume things about pixels. > if I can tweak some lines and after compiling it I didn't get any good results > As a last attempt I took a look at the snes.c driver on the source and the ppu.c too > By the way I tried already GroovyMAME stretch option, clean, unclean, unholy > or is there another way to have the game properly scaled. ![]() > standard res of 256x224, it doesn't matter if a few games get broken in the process, > So my question is, how can I force the snes driver to display on a internal and more > make all filters to scale the image very badly, compared to other emulators like > hi-res mode 512x448 I am always stuck on an uneven stretched res of 512x224 which > Most SNES games run on a internal res of 256x224, but because some games run on Re: MAME weird pixel stretching on SNES games nothing worked so far.Īs a last attempt I took a look at the snes.c driver on the source and the ppu.c too if I can tweak some lines and after compiling it I didn't get any good results either. ![]() So my question is, how can I force the snes driver to display on a internal and more standard res of 256x224, it doesn't matter if a few games get broken in the process, or is there another way to have the game properly scaled.īy the way I tried already GroovyMAME stretch option, clean, unclean, unholy options. ![]() Most SNES games run on a internal res of 256x224, but because some games run on hi-res mode 512x448 I am always stuck on an uneven stretched res of 512x224 which make all filters to scale the image very badly, compared to other emulators like Snes9X, Bsnes, etc. MAME weird pixel stretching on SNES games
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